For users with powerful GPUs, dynamic resolution allows downscaling from up to 5 times your native resolution. This antialiasing method called supersampling (or SSAA) while very computationally expensive gives the best results and the sharpest quality image of any AA method.
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The fact remains though, that a PS4 Pro game will always look better, even on a 1080p screen and on PS VR. Plus there's extras like HDR, known as high dynamic range to its friends (mostly TVs). That increases the colour range to creates crisper blacks and definition. In many ways that can improve a game's visions more than resolution. These benefits extend to Sony's virtual reality tech so be sure to check out the best PlayStation VR deals (opens in new tab) here to see what your options are for bringing that gear into your setup.
Perhaps the most important takeaway, however, is that Dirt Rally 2.0 looks and plays well on all consoles, with surprisingly little variance in the graphical feature set across all four versions. There are some rendering differences between the base and enhanced consoles, but the only real disappointment here concerns the PlayStation 4 Pro version of the game - limited to the same 1080p resolution as the base console, with only a smattering of visual upgrades. Meanwhile, Xbox One X offers a revelatory improvement in image quality, using dynamic resolution to move seamlessly between 1800p and full, native 2160p, depending on GPU load.
The standard consoles, meanwhile, both target 1080p, but again, dynamic resolution is in play. Curiously, the vanilla PlayStation 4 delivers full HD (dynamic resolution is a possibility, but all of our measurements resolve at 1080p), giving an overall experience that's perhaps too similar to its Pro equivalent. Only Xbox One S tends to struggle here, with a pixel-count that varies between 1440x810 (but could potentially go lower) all the way up to native 1080p - and even with this more apparent variation in resolution, performance there isn't quite where it needs to be, though still fine overall. All console versions use TAA anti-aliasing - also an option on PC, where MSAA is also available.
Upon first launch on the Steam Deck, the game resorts to medium settings by default: full screen, upscaling through AMD FSR 2.0 and a dynamic resolution with a frame rate target of 30 FPS. Everything else uses the Medium preset, except Depth of Field, which is on high and Shadow Quality, which is on low. With everything uncapped, this can lead to gigantic drain of 25W with temps going...much higher than they should.
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